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ProceduralDungeonBuilder.cpp File Reference
#include "ProceduralDungeonBuilder.h"
#include "Blueprint/AIBlueprintHelperLibrary.h"
#include "BPLib/ProceduralBPLib.h"
#include "Data/DungeonData.h"
#include "Interfaces/DungeonRoom.h"
#include "Kismet/KismetMathLibrary.h"
#include "Components/SceneComponent.h"
#include "Engine/DataTable.h"
#include "Interfaces/ProceduralGM.h"
#include "Kismet/GameplayStatics.h"
#include "GameFramework/GameModeBase.h"
#include "Net/UnrealNetwork.h"

Functions

 DEFINE_LOG_CATEGORY (LogDungeonBuilder)
 
static bool BoxesOverlap (const FBox &A, const FBox &B)
 

Function Documentation

◆ BoxesOverlap()

static bool BoxesOverlap ( const FBox & A,
const FBox & B )
static
211{
212 return (A.Max.X >= B.Min.X && A.Min.X <= B.Max.X) &&
213 (A.Max.Y >= B.Min.Y && A.Min.Y <= B.Max.Y) &&
214 (A.Max.Z >= B.Min.Z && A.Min.Z <= B.Max.Z);
215}

◆ DEFINE_LOG_CATEGORY()

DEFINE_LOG_CATEGORY ( LogDungeonBuilder )