22 UPROPERTY(BlueprintAssignable, Category=
"Quest System|Widget")
23 FOnQuestButtonClicked OnQuestButtonClicked;
24 UPROPERTY(BlueprintAssignable, Category="Quest
System|Widget")
25 FOnFilterButtonClicked OnFilterButtonClicked;
28 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Quest
System|Widget")
30 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Quest
System|Widget")
33 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Quest
System|Widget")
36 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Quest
System|Widget")
37 bool bFilterButton = false;
40 virtual
void NativeConstruct() override;
43 UPROPERTY(EditAnywhere, BlueprintReadWrite,meta=(BindWidget), Category="Quest
System|Widget")
48 void OnButtonClicked();
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13