#include <QuestButtonWidget.h>
◆ NativeConstruct()
| void UQuestButtonWidget::NativeConstruct |
( |
| ) |
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overrideprotectedvirtual |
7{
8 Super::NativeConstruct();
10 {
12 }
13}
◆ OnButtonClicked()
| void UQuestButtonWidget::OnButtonClicked |
( |
| ) |
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private |
16{
18 {
20 }
21 else
22 {
24 }
25}
◆ bFilterButton
| bool UQuestButtonWidget::bFilterButton = false |
◆ Button
| UButton* UQuestButtonWidget::Button |
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protected |
◆ ButtonText
| FString UQuestButtonWidget::ButtonText |
◆ Category
◆ OnFilterButtonClicked
| FOnFilterButtonClicked UQuestButtonWidget::OnFilterButtonClicked |
◆ OnQuestButtonClicked
| FOnQuestButtonClicked UQuestButtonWidget::OnQuestButtonClicked |
◆ QuestInfo
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/QuestSystem/Source/QuestSystem/Public/Widgets/QuestButtonWidget.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/QuestSystem/Source/QuestSystem/Private/Widgets/QuestButtonWidget.cpp