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RecoilAnimationComponent.cpp File Reference
#include "RecoilAnimationComponent.h"
#include "GameFramework/PlayerController.h"
#include "GameFramework/Pawn.h"
#include "Curves/CurveVector.h"
#include "Kismet/GameplayStatics.h"
#include "TimerManager.h"
#include "HelperWidget.h"
#include "StoredData.h"
#include "Math/UnitConversion.h"

Macros

#define InterpData   AnimData.StoredData
 

Typedefs

using UKismetMath = UKismetMathLibrary
 

Functions

 DEFINE_LOG_CATEGORY (LogRecoilAnimation)
 

Macro Definition Documentation

◆ InterpData

#define InterpData   AnimData.StoredData

Pseudonym for AnimData.StoredData

Typedef Documentation

◆ UKismetMath

using UKismetMath = UKismetMathLibrary

Function Documentation

◆ DEFINE_LOG_CATEGORY()

DEFINE_LOG_CATEGORY ( LogRecoilAnimation )