30 UReplayMenu(
const FObjectInitializer& ObjectInitializer);
32 virtual void NativeConstruct()
override;
33 virtual bool Initialize()
override;
36 virtual void OnFindReplays(
const TArray<FReplayInfo>& Replays);
41 void OnBrowseReplaysClicked();
43 void OnBackButtonClicked();
45 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget))
46 UScrollBox* AllReplaysScrollBox =
nullptr;
47 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget))
48 UButton* BrowseReplaysButton =
nullptr;
49 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget))
50 UButton* BackButton =
nullptr;
53 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Replay")
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13