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Space Plunder
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Player Recorded Replay clips menu widget. More...
#include <ReplayMenu.h>
Public Member Functions | |
| UReplayMenu (const FObjectInitializer &ObjectInitializer) | |
| virtual void | NativeConstruct () override |
| virtual bool | Initialize () override |
| virtual void | OnFindReplays (const TArray< FReplayInfo > &Replays) |
Protected Member Functions | |
| void | OnBrowseReplaysClicked () |
| void | OnBackButtonClicked () |
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| UScrollBox * | AllReplaysScrollBox = nullptr |
| UButton * | BrowseReplaysButton = nullptr |
| UButton * | BackButton = nullptr |
| TSubclassOf< UReplaySlot > | ReplaySlotClass |
Player Recorded Replay clips menu widget.
This class is responsible for managing the replay menu UI, including displaying the list of available replays and handling user interactions.
| UReplayMenu::UReplayMenu | ( | const FObjectInitializer & | ObjectInitializer | ) |
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