40 UPROPERTY(BlueprintAssignable)
41 FResponseRequestStatsAndAchievementsDelegate onSuccess;
43 UPROPERTY(BlueprintAssignable)
44 FResponseRequestStatsAndAchievementsDelegate onFailure;
47 UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true"), Category = "Simple
Steam Stats & Achievements")
51 FOnlineSubsystemSteam* SteamSubsystem;
53 virtual
void Activate() override;
55 void RequestUserStats();
56 void OnUserStatsReceived(UserStatsReceived_t* pCallback,
bool bIOFailure);
59 void RequestGlobalAchievementPercentages();
60 void OnRequestGlobalAchievementPercentages(GlobalAchievementPercentagesReady_t* pCallback,
bool bIOFailure);
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13