#include <RequestStatsAndAchievements.h>
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| FResponseRequestStatsAndAchievementsDelegate | onSuccess |
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| FResponseRequestStatsAndAchievementsDelegate | onFailure |
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◆ Activate()
| void URequestStatsAndAchievements::Activate |
( |
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overrideprivatevirtual |
17{
18 if (SteamAPI_Init())
19 {
21 }
22 else
23 {
24 GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Failed to initialize the Steam API!"));
25
26 onFailure.Broadcast(EResult::k_EResultFail);
27 RemoveFromRoot();
28 }
29}
void RequestUserStats()
Definition RequestStatsAndAchievements.cpp:31
FResponseRequestStatsAndAchievementsDelegate onFailure
Definition RequestStatsAndAchievements.h:44
◆ OnRequestGlobalAchievementPercentages()
| void URequestStatsAndAchievements::OnRequestGlobalAchievementPercentages |
( |
GlobalAchievementPercentagesReady_t * | pCallback, |
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bool | bIOFailure ) |
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private |
59{
60 if (!bIOFailure && pCallback->m_nGameID == SteamUtils()->GetAppID())
61 {
62 if (pCallback->m_eResult == EResult::k_EResultFail)
63 {
64 GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No global achievement percentages for the current AppId!"));
65 }
66
67 AsyncTask(ENamedThreads::GameThread, [this]()
68 {
69 onSuccess.Broadcast(EResult::k_EResultOK);
70 }
71 );
72
73 RemoveFromRoot();
74 }
75 else
76 {
77 onFailure.Broadcast(pCallback->m_eResult);
78 RemoveFromRoot();
79 }
80}
FResponseRequestStatsAndAchievementsDelegate onSuccess
Definition RequestStatsAndAchievements.h:41
◆ OnUserStatsReceived()
| void URequestStatsAndAchievements::OnUserStatsReceived |
( |
UserStatsReceived_t * | pCallback, |
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bool | bIOFailure ) |
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private |
38{
39 if (!bIOFailure && pCallback->m_nGameID == SteamUtils()->GetAppID() && pCallback->m_eResult == EResult::k_EResultOK)
40 {
42 }
43 else
44 {
45 GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Failed to receive stats!"));
46
47 onFailure.Broadcast(pCallback->m_eResult);
48 RemoveFromRoot();
49 }
50}
void RequestGlobalAchievementPercentages()
Definition RequestStatsAndAchievements.cpp:52
◆ RequestGlobalAchievementPercentages()
| void URequestStatsAndAchievements::RequestGlobalAchievementPercentages |
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private |
53{
54 SteamAPICall_t hSteamAPICall = SteamUserStats()->RequestGlobalAchievementPercentages();
56}
void OnRequestGlobalAchievementPercentages(GlobalAchievementPercentagesReady_t *pCallback, bool bIOFailure)
Definition RequestStatsAndAchievements.cpp:58
CCallResult< URequestStatsAndAchievements, GlobalAchievementPercentagesReady_t > m_callRequestGlobalAchievementPercentages
Definition RequestStatsAndAchievements.h:61
◆ RequestUserStats()
| void URequestStatsAndAchievements::RequestUserStats |
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private |
32{
33 SteamAPICall_t hSteamAPICall = SteamUserStats()->RequestUserStats(SteamUser()->GetSteamID());
35}
void OnUserStatsReceived(UserStatsReceived_t *pCallback, bool bIOFailure)
Definition RequestStatsAndAchievements.cpp:37
CCallResult< URequestStatsAndAchievements, UserStatsReceived_t > m_callRequestUserStats
Definition RequestStatsAndAchievements.h:57
◆ RequestUserStatsAndAchievements()
8{
10
11 selfRef->
SteamSubsystem =
static_cast<FOnlineSubsystemSteam*
>(IOnlineSubsystem::Get());
12
13 return selfRef;
14}
Definition RequestStatsAndAchievements.h:36
FOnlineSubsystemSteam * SteamSubsystem
Definition RequestStatsAndAchievements.h:51
◆ m_callRequestGlobalAchievementPercentages
| CCallResult<URequestStatsAndAchievements, GlobalAchievementPercentagesReady_t> URequestStatsAndAchievements::m_callRequestGlobalAchievementPercentages |
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private |
◆ m_callRequestUserStats
◆ onFailure
| FResponseRequestStatsAndAchievementsDelegate URequestStatsAndAchievements::onFailure |
◆ onSuccess
| FResponseRequestStatsAndAchievementsDelegate URequestStatsAndAchievements::onSuccess |
◆ SteamSubsystem
| FOnlineSubsystemSteam* URequestStatsAndAchievements::SteamSubsystem |
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private |
The documentation for this class was generated from the following files: