38 UPROPERTY(BlueprintAssignable)
39 FResponseResetStatsAndAchievementsDelegate onSuccess;
41 UPROPERTY(BlueprintAssignable)
42 FResponseResetStatsAndAchievementsDelegate onFailure;
45 bool bresetAchievementsToo;
48 UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true"), Category = "Simple
Steam Stats & Achievements")
52 bool bFetchedStatsOrAchievements;
53 FOnlineSubsystemSteam* SteamSubsystem;
55 virtual
void Activate() override;
57 void UnregisterAllCallbacks();
63 void OnRequestGlobalAchievementPercentages(GlobalAchievementPercentagesReady_t* pCallback,
bool bIOFailure);
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13