#include <ResetAllStatsAndAchievements.h>
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| virtual void | Activate () override |
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| void | UnregisterAllCallbacks () |
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| | STEAM_CALLBACK_MANUAL (UResetAllStatsAndAchievements, OnUserStatsStored, UserStatsStored_t, UserStatsStored) |
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| | STEAM_CALLBACK_MANUAL (UResetAllStatsAndAchievements, OnUserAchievementsStored, UserAchievementStored_t, UserAchievementsStored) |
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| | STEAM_CALLBACK_MANUAL (UResetAllStatsAndAchievements, OnUserStatsReceived, UserStatsReceived_t, UserStatsReceived) |
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| void | OnRequestGlobalAchievementPercentages (GlobalAchievementPercentagesReady_t *pCallback, bool bIOFailure) |
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◆ Activate()
| void UResetAllStatsAndAchievements::Activate |
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| ) |
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overrideprivatevirtual |
29{
30 if (SteamAPI_Init())
31 {
33 {
34 GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Failed to reset stats and/or achievements!"));
35
36 onFailure.Broadcast(EResult::k_EResultFail);
38 }
39 }
40 else
41 {
42 GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Failed to initialize the Steam API!"));
43
44 onFailure.Broadcast(EResult::k_EResultFail);
46 }
47}
void UnregisterAllCallbacks()
Definition ResetAllStatsAndAchievements.cpp:6
FResponseResetStatsAndAchievementsDelegate onFailure
Definition ResetAllStatsAndAchievements.h:42
bool bresetAchievementsToo
Definition ResetAllStatsAndAchievements.h:45
◆ OnRequestGlobalAchievementPercentages()
| void UResetAllStatsAndAchievements::OnRequestGlobalAchievementPercentages |
( |
GlobalAchievementPercentagesReady_t * | pCallback, |
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bool | bIOFailure ) |
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private |
114{
115 uint64 gameID = pCallback->m_nGameID;
116 EResult callbackResult = pCallback->m_eResult;
117
118 if (gameID == SteamUtils()->GetAppID())
119 {
120 if (callbackResult == EResult::k_EResultFail)
121 {
122 GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("No global achievement percentages for the current AppId!"));
123 }
124
125 AsyncTask(ENamedThreads::GameThread, [this]()
126 {
127 onSuccess.Broadcast(EResult::k_EResultOK);
128 }
129 );
130
132 }
133 else
134 {
137 }
138}
FResponseResetStatsAndAchievementsDelegate onSuccess
Definition ResetAllStatsAndAchievements.h:39
◆ ResetUserStatsAndAchievements()
14{
16
17 selfRef->
SteamSubsystem =
static_cast<FOnlineSubsystemSteam*
>(IOnlineSubsystem::Get());
20
21 selfRef->UserStatsStored.Register(selfRef, &UResetAllStatsAndAchievements::OnUserStatsStored);
22 selfRef->UserAchievementsStored.Register(selfRef, &UResetAllStatsAndAchievements::OnUserAchievementsStored);
23 selfRef->UserStatsReceived.Register(selfRef, &UResetAllStatsAndAchievements::OnUserStatsReceived);
24
25 return selfRef;
26}
Definition ResetAllStatsAndAchievements.h:34
bool bFetchedStatsOrAchievements
Definition ResetAllStatsAndAchievements.h:52
FOnlineSubsystemSteam * SteamSubsystem
Definition ResetAllStatsAndAchievements.h:53
◆ STEAM_CALLBACK_MANUAL() [1/3]
| UResetAllStatsAndAchievements::STEAM_CALLBACK_MANUAL |
( |
UResetAllStatsAndAchievements | , |
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OnUserAchievementsStored | , |
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UserAchievementStored_t | , |
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UserAchievementsStored | ) |
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private |
◆ STEAM_CALLBACK_MANUAL() [2/3]
| UResetAllStatsAndAchievements::STEAM_CALLBACK_MANUAL |
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UResetAllStatsAndAchievements | , |
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OnUserStatsReceived | , |
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UserStatsReceived_t | , |
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UserStatsReceived | ) |
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private |
◆ STEAM_CALLBACK_MANUAL() [3/3]
◆ UnregisterAllCallbacks()
| void UResetAllStatsAndAchievements::UnregisterAllCallbacks |
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| ) |
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private |
7{
8 UserStatsStored.Unregister();
9 UserAchievementsStored.Unregister();
10 UserStatsReceived.Unregister();
11}
◆ bFetchedStatsOrAchievements
| bool UResetAllStatsAndAchievements::bFetchedStatsOrAchievements |
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private |
◆ bresetAchievementsToo
| bool UResetAllStatsAndAchievements::bresetAchievementsToo |
◆ m_callRequestGlobalAchievementPercentages
| CCallResult<UResetAllStatsAndAchievements, GlobalAchievementPercentagesReady_t> UResetAllStatsAndAchievements::m_callRequestGlobalAchievementPercentages |
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private |
◆ onFailure
| FResponseResetStatsAndAchievementsDelegate UResetAllStatsAndAchievements::onFailure |
◆ onSuccess
| FResponseResetStatsAndAchievementsDelegate UResetAllStatsAndAchievements::onSuccess |
◆ SteamSubsystem
| FOnlineSubsystemSteam* UResetAllStatsAndAchievements::SteamSubsystem |
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private |
The documentation for this class was generated from the following files: