15 virtual bool Initialize()
override;
16 virtual void NativeConstruct()
override;
18 UFUNCTION(BlueprintCallable, Category=
"Menu System")
19 void SetPlayerState(
class APlayerState* PlayerState);
21 UFUNCTION(BlueprintCallable, Category=
"Menu System")
22 void UpdatePlayerStats();
23 UFUNCTION(BlueprintCallable, Category=
"Menu System")
24 void SetRowIndex(int32 Index);
28 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=
"Player State")
31 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Player State")
33 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Player State")
35 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Player State")
36 int32 ScoreboardID = 0;
38 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Player State")
39 bool bIsLocalPlayer = false;
40 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Player State")
41 float StatWidth = 128.0f;
43 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="
Menu System|Color")
44 FLinearColor PlayerColor = FLinearColor::Blue;
46 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="
Menu System|Color")
47 FLinearColor OddColor = FLinearColor::Black;
48 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="
Menu System|Color")
49 FLinearColor EvenColor = FLinearColor::White;
51 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
52 class UTextBlock* PlayerNameTextBlock;
53 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
54 class UTextBlock* XPTextBlock;
55 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
56 class UImage* PlayerIconImage;
57 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
58 class UImage* BackgroundImage;
59 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
60 class UTextBlock* KillsTextBlock;
61 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
62 class UTextBlock* AssistsTextBlock;
63 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
64 class UTextBlock* DeathsTextBlock;
65 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
66 class UTextBlock* KDRatioTextBlock;
68 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13