15 virtual bool Initialize()
override;
17 UFUNCTION(BlueprintCallable, Category=
"Menu System")
18 void SetTeam(FString Name, int32 ID, UTexture2D* Icon);
19 UFUNCTION(BlueprintCallable, Category=
"Menu System")
20 void SetGoalScore(int32 Goal);
21 UFUNCTION(BlueprintCallable, Category=
"Menu System")
22 void UpdateTeamScore(int32 Score);
23 UFUNCTION(BlueprintPure, Category=
"Menu System")
24 int32 GetTeamID()
const {
return TeamID;};
26 UFUNCTION(BlueprintCallable, Category=
"Menu System")
27 void AddPlayer(class APlayerState* PlayerState);
29 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
30 class UScrollBox* PlayersScrollBox;
32 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
33 class UTextBlock* TeamName;
34 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
35 class UTextBlock* TeamIDText;
36 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
37 class UImage* TeamIcon;
38 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
39 class UTextBlock* TeamScore;
40 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="
Menu System")
41 class UTextBlock* GoalScore;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13