17 UFUNCTION(BlueprintCallable, Category=
"Menu System")
18 void SetAsSelected(
bool bIsSelected);
20 UFUNCTION(BlueprintCallable, Category=
"Menu System")
21 void ServerSelectButtonClicked();
23 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
24 class UTextBlock* ServerNameText;
25 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
26 class UTextBlock* ServerPlayerCountText;
27 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
28 class UTextBlock* ServerOwningPlayerText;
29 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
30 class UTextBlock* ServerPingText;
32 virtual
bool Initialize() override;
34 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="
Menu System")
35 FLinearColor SelectedColor;
37 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget))
38 class UButton* ServerSelectButton;
43 FLinearColor DefaultColor;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13