22 UPROPERTY(BlueprintAssignable, Category=
"Skills")
23 FOnEditSkill OnEditSkill;
25 explicit
USkillWidget(const FObjectInitializer& ObjectInitializer);
27 UFUNCTION(BlueprintCallable, Category="Skills")
28 void SetSkill(const
FSkill& Data);
32 virtual
bool Initialize() override;
33 virtual
void NativePreConstruct() override;
34 virtual
void NativeConstruct() override;
37 void OnAddButtonClicked();
39 void OnSubtractButtonClicked();
42 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Skill")
43 bool bEditable = false;
45 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Skill")
48 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Skill")
49 class UTextBlock* LabelText =
nullptr;
50 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Skill")
51 class UTextBlock* ValueText =
nullptr;
52 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Skill")
53 class UImage* IconImage =
nullptr;
55 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Skill")
56 class UHorizontalBox* ModifierButtons =
nullptr;
57 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Skill")
58 class UButton* AddButton =
nullptr;
59 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Skill")
60 class UButton* MinusButton =
nullptr;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13