20 UFUNCTION(BlueprintCallable, Category=
"Skills", BlueprintPure=
false)
23 UFUNCTION(BlueprintCallable, Category=
"Skills", BlueprintPure=
false)
24 void AddSkill(
const FSkill& Data)
const;
26 UFUNCTION(BlueprintCallable, Category=
"Skills")
27 void EditSkill(
const bool bIncrease,
const FString& Name);
29 UFUNCTION(BlueprintCallable, Category=
"Skills")
33 virtual bool Initialize()
override;
34 virtual void NativePreConstruct()
override;
35 virtual void NativeConstruct()
override;
41 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category=
"Skill")
43 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Skill")
46 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Skill")
47 class UPanelWidget* SkillsPanel =
nullptr;
51 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Skill")
52 TSoftClassPtr<UUserWidget> SkillWidgetClass =
nullptr;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13