5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
7#include "StaminaHUD.generated.h"
22 virtual void UpdateStamina(
const float CurrentStamina,
const float MaxStamina) = 0;
23 virtual void DamageIndicator(
const FVector& HitLocation,
const float Damage = -1.0f,
const UDamageType* DamageType =
nullptr) = 0;
Definition StaminaHUD.h:18
virtual void DamageIndicator(const FVector &HitLocation, const float Damage=-1.0f, const UDamageType *DamageType=nullptr)=0
virtual void StealthIndicator(AActor *ThreatActor, const float Amount=0.0f)=0
virtual void OwnerDeath(const struct FPlayerDeath &PlayerDeathData)=0
virtual void UpdateStamina(const float CurrentStamina, const float MaxStamina)=0
Definition StaminaHUD.h:12
Definition BaseData.h:613