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IStaminaHUD Class Referenceabstract

#include <StaminaHUD.h>

Inheritance diagram for IStaminaHUD:
ACustomHUD

Public Member Functions

virtual void UpdateStamina (const float CurrentStamina, const float MaxStamina)=0
 
virtual void DamageIndicator (const FVector &HitLocation, const float Damage=-1.0f, const UDamageType *DamageType=nullptr)=0
 
virtual void StealthIndicator (AActor *ThreatActor, const float Amount=0.0f)=0
 
virtual void OwnerDeath (const struct FPlayerDeath &PlayerDeathData)=0
 

Member Function Documentation

◆ DamageIndicator()

virtual void IStaminaHUD::DamageIndicator ( const FVector & HitLocation,
const float Damage = -1.0f,
const UDamageType * DamageType = nullptr )
pure virtual

Implemented in ACustomHUD.

◆ OwnerDeath()

virtual void IStaminaHUD::OwnerDeath ( const struct FPlayerDeath & PlayerDeathData)
pure virtual

Implemented in ACustomHUD.

◆ StealthIndicator()

virtual void IStaminaHUD::StealthIndicator ( AActor * ThreatActor,
const float Amount = 0.0f )
pure virtual

Implemented in ACustomHUD.

◆ UpdateStamina()

virtual void IStaminaHUD::UpdateStamina ( const float CurrentStamina,
const float MaxStamina )
pure virtual

Implemented in ACustomHUD.


The documentation for this class was generated from the following file: