#include <StaminaHUD.h>
◆ DamageIndicator()
| virtual void IStaminaHUD::DamageIndicator |
( |
const FVector & | HitLocation, |
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const float | Damage = -1.0f, |
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const UDamageType * | DamageType = nullptr ) |
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pure virtual |
◆ OwnerDeath()
| virtual void IStaminaHUD::OwnerDeath |
( |
const struct FPlayerDeath & | PlayerDeathData | ) |
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pure virtual |
◆ StealthIndicator()
| virtual void IStaminaHUD::StealthIndicator |
( |
AActor * | ThreatActor, |
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const float | Amount = 0.0f ) |
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pure virtual |
◆ UpdateStamina()
| virtual void IStaminaHUD::UpdateStamina |
( |
const float | CurrentStamina, |
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const float | MaxStamina ) |
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pure virtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/CustomALS/Source/CustomALS/Public/Interfaces/StaminaHUD.h