20 virtual void SetOptimize(
const bool bValue)
override;
23 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=
"Values")
24 FVector LeftHandGoal = FVector::ZeroVector;
25 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Values")
26 FVector RightHandGoal = FVector::ZeroVector;
27 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Values")
29 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Values")
30 bool bMantling = false;
31 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Values|
Debug")
32 bool bOptimize = false;
34 virtual
void NativeInitializeAnimation() override;
36 virtual
void NativeThreadSafeUpdateAnimation(
float DeltaSeconds) override;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13