#include <SyntyAnimInstance.h>
◆ NativeInitializeAnimation()
| void USyntyAnimInstance::NativeInitializeAnimation |
( |
| ) |
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overrideprotectedvirtual |
10{
11 Super::NativeInitializeAnimation();
12 if(TryGetPawnOwner() != nullptr)
13 {
15 }
16}
class IALSCharacterInterface * CharacterInterface
Definition SyntyAnimInstance.h:39
◆ NativeThreadSafeUpdateAnimation()
| void USyntyAnimInstance::NativeThreadSafeUpdateAnimation |
( |
float | DeltaSeconds | ) |
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overrideprotectedvirtual |
19{
20 Super::NativeThreadSafeUpdateAnimation(DeltaSeconds);
22 {
24 {
26 }
28 {
30 }
33 }
34}
virtual bool GetIsMantling() const =0
virtual EALSOverlayState GetCurrentOverlayState() const =0
virtual FVector GetRightHandGoal() const =0
virtual FVector GetLeftHandGoal() const =0
bool bMantling
Definition SyntyAnimInstance.h:30
FVector RightHandGoal
Definition SyntyAnimInstance.h:26
EALSOverlayState OverlayState
Definition SyntyAnimInstance.h:28
FVector LeftHandGoal
Definition SyntyAnimInstance.h:24
◆ SetOptimize()
| void USyntyAnimInstance::SetOptimize |
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const bool | bValue | ) |
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overridevirtual |
◆ bMantling
| bool USyntyAnimInstance::bMantling = false |
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protected |
◆ bOptimize
| bool USyntyAnimInstance::bOptimize = false |
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protected |
◆ CharacterInterface
◆ LeftHandGoal
| FVector USyntyAnimInstance::LeftHandGoal = FVector::ZeroVector |
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protected |
◆ OverlayState
◆ RightHandGoal
| FVector USyntyAnimInstance::RightHandGoal = FVector::ZeroVector |
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protected |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/SyntyAnimationPackage/Source/SyntyAnimationPackage/Public/SyntyAnimInstance.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/SyntyAnimationPackage/Source/SyntyAnimationPackage/Private/SyntyAnimInstance.cpp