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Space Plunder
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This is the complete list of members for AInteractableSwitch, including all inherited members.
| AActorBase() | AActorBase | |
| ActorsControlledBySwitch | AInteractableSwitch | protected |
| AInteractableActor() | AInteractableActor | |
| AInteractableSwitch() | AInteractableSwitch | explicit |
| AudioReactionComponent | AInteractableActor | protected |
| bDebuggingMode | AActorBase | protected |
| BeginPlay() override | AInteractableSwitch | protectedvirtual |
| bSwitchOn | AInteractableSwitch | |
| CategoryName | AActorBase | private |
| DisplayName | AActorBase | protected |
| InteractableActorComponent | AInteractableActor | protected |
| LoadGame() override | AActorBase | virtual |
| LogDebugError(const FString &Message) const | AActorBase | protected |
| LogDebugError(const FString &Message, const int32 Value) const | AActorBase | protected |
| LogDebugError(const FString &Message, const float Value) const | AActorBase | protected |
| LogDebugMessage(const FString &Message, const bool bWarning=false, const bool bError=false) const | AActorBase | protected |
| LogDebugMessage(const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) const | AActorBase | protected |
| LogDebugMessage(const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) const | AActorBase | protected |
| LogDebugMessage(const FString &Message, const bool bValue, const bool bWarning, const bool bError) const | AActorBase | protected |
| LogDebugWarning(const FString &Message) const | AActorBase | protected |
| LogDebugWarning(const FString &Message, const int32 Value) const | AActorBase | protected |
| LogDebugWarning(const FString &Message, const float Value) const | AActorBase | protected |
| LogOnScreenMessage(const int32 Key, const FString &Message, FColor Color=FColor::Green) const | AActorBase | protected |
| PerceptionStimuliComponent | AInteractableActor | protected |
| ReceiveEndFocus(AActor *Caller) | AInteractableActor | virtual |
| ReceiveOnEndInteract(AActor *Caller) | AInteractableActor | virtual |
| ReceiveOnEndOverlap(AActor *Caller) | AInteractableActor | virtual |
| ReceiveOnInteract(AActor *Caller, const EInteractionType InteractionType) override | AInteractableSwitch | virtual |
| ReceiveOnOverlap(AActor *Caller) | AInteractableActor | virtual |
| ReceiveStartFocus(AActor *Caller) | AInteractableActor | virtual |
| ReceiveToggleSwitch(AActor *Caller, const bool bOn) override | AInteractableSwitch | virtual |
| SaveGame() override | AActorBase | virtual |
| SetCategoryName(const FLogCategoryBase &Category) | AActorBase | inlineprotected |
| SetGravityEnabledEvent(const bool bValue) | AActorBase | |
| SetMeshOutline(const bool bValue) | AInteractableActor | protectedvirtual |
| Tick(float DeltaTime) override | AInteractableActor | protectedvirtual |