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AWeaponImpactEffectsSpawner Class Reference

#include <WeaponImpactEffectsSpawner.h>

Inheritance diagram for AWeaponImpactEffectsSpawner:

Public Member Functions

 AWeaponImpactEffectsSpawner ()
 
void SetHitResult (const FHitResult &Hit)
 
void OnImpactSpawn ()
 

Protected Member Functions

virtual void BeginPlay () override
 

Protected Attributes

FHitResult HitResult
 
FVector RicochetVector
 
bool bDecalsAttached = false
 
ESize Size = ESize::Medium
 

Constructor & Destructor Documentation

◆ AWeaponImpactEffectsSpawner()

AWeaponImpactEffectsSpawner::AWeaponImpactEffectsSpawner ( )
7{
8 PrimaryActorTick.bCanEverTick = false;
9
10}

Member Function Documentation

◆ BeginPlay()

void AWeaponImpactEffectsSpawner::BeginPlay ( )
overrideprotectedvirtual
13{
14 Super::BeginPlay();
15
16}

◆ OnImpactSpawn()

void AWeaponImpactEffectsSpawner::OnImpactSpawn ( )

◆ SetHitResult()

void AWeaponImpactEffectsSpawner::SetHitResult ( const FHitResult & Hit)
inline
20{HitResult = Hit;};
FHitResult HitResult
Definition WeaponImpactEffectsSpawner.h:31

Member Data Documentation

◆ bDecalsAttached

bool AWeaponImpactEffectsSpawner::bDecalsAttached = false
protected

◆ HitResult

FHitResult AWeaponImpactEffectsSpawner::HitResult
protected

◆ RicochetVector

FVector AWeaponImpactEffectsSpawner::RicochetVector
protected

◆ Size

ESize AWeaponImpactEffectsSpawner::Size = ESize::Medium
protected

The documentation for this class was generated from the following files: