#include <WeaponImpactEffectsSpawner.h>
◆ AWeaponImpactEffectsSpawner()
| AWeaponImpactEffectsSpawner::AWeaponImpactEffectsSpawner |
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7{
8 PrimaryActorTick.bCanEverTick = false;
9
10}
◆ BeginPlay()
| void AWeaponImpactEffectsSpawner::BeginPlay |
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overrideprotectedvirtual |
13{
14 Super::BeginPlay();
15
16}
◆ OnImpactSpawn()
| void AWeaponImpactEffectsSpawner::OnImpactSpawn |
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◆ SetHitResult()
| void AWeaponImpactEffectsSpawner::SetHitResult |
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const FHitResult & | Hit | ) |
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FHitResult HitResult
Definition WeaponImpactEffectsSpawner.h:31
◆ bDecalsAttached
| bool AWeaponImpactEffectsSpawner::bDecalsAttached = false |
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◆ HitResult
| FHitResult AWeaponImpactEffectsSpawner::HitResult |
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◆ RicochetVector
| FVector AWeaponImpactEffectsSpawner::RicochetVector |
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◆ Size
The documentation for this class was generated from the following files: