#include <CompanionInterface.h>
◆ AskToCrouch()
| virtual void ICompanionInterface::AskToCrouch |
( |
const bool | bValue | ) |
|
|
pure virtual |
◆ Follow()
| virtual void ICompanionInterface::Follow |
( |
| ) |
|
|
pure virtual |
◆ GetCompanionData()
| virtual FCompanionData ICompanionInterface::GetCompanionData |
( |
const bool | bValue | ) |
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|
pure virtual |
◆ GetIsReadyToCommand()
| virtual bool ICompanionInterface::GetIsReadyToCommand |
( |
| ) |
const |
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pure virtual |
◆ GrabObject()
| virtual void ICompanionInterface::GrabObject |
( |
| ) |
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|
pure virtual |
◆ Interact()
| virtual void ICompanionInterface::Interact |
( |
AActor * | TargetActor | ) |
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|
pure virtual |
◆ Pickup()
| virtual void ICompanionInterface::Pickup |
( |
AActor * | TargetActor | ) |
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|
pure virtual |
◆ SetMaster()
| virtual void ICompanionInterface::SetMaster |
( |
AActor * | MasterActor | ) |
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|
pure virtual |
◆ StartCombat()
| virtual void ICompanionInterface::StartCombat |
( |
AActor * | TargetEnemy | ) |
|
|
pure virtual |
◆ Wait()
| virtual void ICompanionInterface::Wait |
( |
const FVector & | TargetLocation | ) |
|
|
pure virtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Public/Interfaces/CompanionInterface.h