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Space Plunder
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#include <IWeaponData.h>
Public Member Functions | |
| virtual UDataTable * | GetWeaponStatsDataTable ()=0 |
| virtual UDataTable * | GetWeaponEffectsDataTable ()=0 |
| virtual UDataTable * | GetDefaultWeaponPickupDataTable ()=0 |
| virtual UDataTable * | GetWeaponAttachmentDataTable ()=0 |
For Getting The Stored Weapon Data (Mesh, Weapon Stats, etc) and the Default Weapon Pickups from the GameState
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |