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IIWeaponData Class Referenceabstract

#include <IWeaponData.h>

Public Member Functions

virtual UDataTable * GetWeaponStatsDataTable ()=0
 
virtual UDataTable * GetWeaponEffectsDataTable ()=0
 
virtual UDataTable * GetDefaultWeaponPickupDataTable ()=0
 
virtual UDataTable * GetWeaponAttachmentDataTable ()=0
 

Detailed Description

For Getting The Stored Weapon Data (Mesh, Weapon Stats, etc) and the Default Weapon Pickups from the GameState

Member Function Documentation

◆ GetDefaultWeaponPickupDataTable()

virtual UDataTable * IIWeaponData::GetDefaultWeaponPickupDataTable ( )
pure virtual

◆ GetWeaponAttachmentDataTable()

virtual UDataTable * IIWeaponData::GetWeaponAttachmentDataTable ( )
pure virtual

◆ GetWeaponEffectsDataTable()

virtual UDataTable * IIWeaponData::GetWeaponEffectsDataTable ( )
pure virtual

◆ GetWeaponStatsDataTable()

virtual UDataTable * IIWeaponData::GetWeaponStatsDataTable ( )
pure virtual

The documentation for this class was generated from the following file: