#include <PhysicsPickup.h>
◆ GetCanBeRotated()
| virtual bool IPhysicsPickup::GetCanBeRotated |
( |
| ) |
const |
|
inlinevirtual |
51 {
53 }
virtual FPhysicsPickupData GetPhysicsPickupData() const =0
bool bCanBeRotated
Definition InteractionData.h:90
◆ GetCanBeSnapped()
| virtual bool IPhysicsPickup::GetCanBeSnapped |
( |
const int32 | Size | ) |
const |
|
inlinevirtual |
if my size if Larger or Equal than SIZE we can attach
◆ GetGrabComponent()
| virtual UPrimitiveComponent * IPhysicsPickup::GetGrabComponent |
( |
| ) |
const |
|
pure virtual |
◆ GetIsSnapped()
| virtual bool IPhysicsPickup::GetIsSnapped |
( |
| ) |
const |
|
pure virtual |
◆ GetPhysicsPickupData()
◆ GetSnapComponents()
| virtual TArray< UArrowComponent * > IPhysicsPickup::GetSnapComponents |
( |
| ) |
|
|
pure virtual |
◆ GetUseAutoRotation()
| virtual bool IPhysicsPickup::GetUseAutoRotation |
( |
| ) |
const |
|
inlinevirtual |
55 {
57 }
bool bUseAutoRotation
Definition InteractionData.h:92
◆ SetInteracting()
| virtual void IPhysicsPickup::SetInteracting |
( |
const bool | bValue | ) |
|
|
pure virtual |
While the object is being moved / show arrows, snapping etc.
◆ SetSnapped()
| virtual void IPhysicsPickup::SetSnapped |
( |
const bool | bValue | ) |
|
|
pure virtual |
The documentation for this class was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Interaction/Source/Interaction/Public/Interfaces/PhysicsPickup.h