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Space Plunder
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#include <QuestDataInterface.h>
Public Member Functions | |
| virtual FPlayerQuestStatus | GetPlayerQuestStatus () const =0 |
| virtual bool | GetQuestIndex (const FQuestInfo &QuestInfo, int32 &Index) const =0 |
| virtual bool | GetQuestIndexFromID (const FUniqueID &QuestID, int32 &Index) const =0 |
| virtual bool | GetIsQuestActive (const int32 QuestIndex) const =0 |
| virtual bool | GetQuest (const int32 QuestIndex, FQuestInfo &QuestInfo) const =0 |
| virtual bool | GetQuestID (const int32 QuestIndex, FUniqueID &QuestID) const =0 |
| virtual void | PlaceWaypointsOnActors (APlayerController *PlayerController, const FUniqueID &QuestID)=0 |
| virtual void | RemoveWaypointsOnActors (APlayerController *PlayerController, const FUniqueID &QuestID)=0 |
| virtual void | RemoveObjectiveWaypointsOnActors (APlayerController *PlayerController, const FString &ObjectiveID)=0 |
| virtual void | RemoveAllWaypoints (APlayerController *PlayerController)=0 |
For Getting The Stored Quest Data (Quests, and Objectives) from the GameState
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |