#include <CircumferenceMarkerWidget.h>
◆ UCircumferenceMarkerWidget()
| UCircumferenceMarkerWidget::UCircumferenceMarkerWidget |
( |
const FObjectInitializer & | ObjectInitializer | ) |
|
11 : Super(ObjectInitializer)
12{
13 SetVisibility(ESlateVisibility::HitTestInvisible);
14 bIsVolatile = true;
15}
◆ RebuildWidget()
| TSharedRef< SWidget > UCircumferenceMarkerWidget::RebuildWidget |
( |
| ) |
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overrideprotectedvirtual |
◆ ReleaseSlateResources()
| void UCircumferenceMarkerWidget::ReleaseSlateResources |
( |
bool | bReleaseChildren | ) |
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overridevirtual |
18{
19 Super::ReleaseSlateResources(bReleaseChildren);
20
22}
◆ SetRadius()
| void UCircumferenceMarkerWidget::SetRadius |
( |
float | InRadius | ) |
|
Sets the radius of the circle.
◆ SynchronizeProperties()
| void UCircumferenceMarkerWidget::SynchronizeProperties |
( |
| ) |
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overridevirtual |
36{
37 Super::SynchronizeProperties();
38
41}
◆ bReticleCornerOutsideSpreadRadius
| uint8 UCircumferenceMarkerWidget::bReticleCornerOutsideSpreadRadius |
Whether reticle corner images are placed outside the spread radius
◆ MarkerImage
| FSlateBrush UCircumferenceMarkerWidget::MarkerImage |
The marker image to place around the circle.
◆ MarkerList
The list of positions/orientations to draw the markers at.
◆ MyMarkerWidget
Internal slate widget representing the actual marker visuals
◆ Radius
| float UCircumferenceMarkerWidget::Radius = 48.0f |
The radius of the circle.
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/WeaponSystem/Source/WeaponSystem/Public/Widgets/CircumferenceMarkerWidget.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/WeaponSystem/Source/WeaponSystem/Private/Widgets/CircumferenceMarkerWidget.cpp