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UMultiplayerGameWidget Class Reference

#include <MultiplayerGameWidget.h>

Inheritance diagram for UMultiplayerGameWidget:

Public Member Functions

virtual bool Initialize () override
 
virtual void NativeConstruct () override
 
void SetCountdownTime (int32 Time)
 

Protected Attributes

class UTextBlock * TimeTextBlock
 
int32 Countdown = 0
 

Member Function Documentation

◆ Initialize()

bool UMultiplayerGameWidget::Initialize ( )
overridevirtual
9{
10 const bool Success = Super::Initialize();
11 if(!Success) return false;
12 if (!ensure(TimeTextBlock != nullptr)) return false;
13 return true;
14}
class UTextBlock * TimeTextBlock
Definition MultiplayerGameWidget.h:27

◆ NativeConstruct()

void UMultiplayerGameWidget::NativeConstruct ( )
overridevirtual
17{
18 Super::NativeConstruct();
19}

◆ SetCountdownTime()

void UMultiplayerGameWidget::SetCountdownTime ( int32 Time)
22{
23 Countdown = Time;
24 TimeTextBlock->SetText(FText::AsNumber(Countdown));
25}
int32 Countdown
Definition MultiplayerGameWidget.h:30

Member Data Documentation

◆ Countdown

int32 UMultiplayerGameWidget::Countdown = 0
protected

◆ TimeTextBlock

class UTextBlock* UMultiplayerGameWidget::TimeTextBlock
protected

The documentation for this class was generated from the following files: