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MultiplayerGameWidget.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Blueprint/UserWidget.h"
7#include "MultiplayerGameWidget.generated.h"
8
9UCLASS()
10class MENUSYSTEM_API UMultiplayerGameWidget : public UUserWidget
11{
12 GENERATED_BODY()
13
14
15public:
16 virtual bool Initialize() override;
17
18 virtual void NativeConstruct() override;
19
20 UFUNCTION(BlueprintCallable, Category="Menu System|Multiplayer")
21 void SetCountdownTime(int32 Time);
22
23
24protected:
25
26 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="Menu System|Multiplayer")
27 class UTextBlock* TimeTextBlock;
28
29 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Menu System|Multiplayer")
30 int32 Countdown = 0;
31
32};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition MultiplayerGameWidget.h:11