16 virtual bool Initialize()
override;
18 virtual void NativeConstruct()
override;
20 UFUNCTION(BlueprintCallable, Category=
"Menu System|Multiplayer")
21 void SetCountdownTime(int32 Time);
26 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category=
"Menu System|Multiplayer")
27 class UTextBlock* TimeTextBlock;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13