#include <PlayerCardWidget.h>
◆ GetIsLoading()
| bool UPlayerCardWidget::GetIsLoading |
( |
| ) |
const |
|
inline |
◆ GetIsReady()
| bool UPlayerCardWidget::GetIsReady |
( |
| ) |
const |
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inline |
◆ GetPlayerProfile()
| const FUserProfile & UPlayerCardWidget::GetPlayerProfile |
( |
| ) |
const |
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inline |
◆ Initialize()
| bool UPlayerCardWidget::Initialize |
( |
| ) |
|
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overrideprotectedvirtual |
31{
32 const bool Success = Super::Initialize();
42
43 return true;
44}
◆ NativeConstruct()
| void UPlayerCardWidget::NativeConstruct |
( |
| ) |
|
|
overrideprotectedvirtual |
19{
20 Super::NativeConstruct();
22}
◆ NativePreConstruct()
| void UPlayerCardWidget::NativePreConstruct |
( |
| ) |
|
|
overrideprotectedvirtual |
13{
14 Super::NativePreConstruct();
16}
◆ SetIsReady()
| void UPlayerCardWidget::SetIsReady |
( |
const bool | bValue | ) |
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|
inline |
◆ SetPlayerProfile()
| void UPlayerCardWidget::SetPlayerProfile |
( |
const FUserProfile & | Player | ) |
|
◆ SetValues()
| void UPlayerCardWidget::SetValues |
( |
| ) |
|
|
private |
47{
49 {
53
56
59
60 if(GetOwningPlayer() != nullptr)
61 {
63 if(ProfilePicture != nullptr)
64 {
66 }
67 }
69 {
71 }else
72 {
74 }
76 }
77}
static float CalculateRatio(const int32 Kills, const int32 Deaths)
Definition BaseHelpersBPLib.cpp:681
static UTexture2D * GetProfilePictureImage(const UObject *WorldContextObject, const int32 PictureID)
Definition EpicOnlineBPLib.cpp:52
int32 Kills
Definition BaseData.h:1263
int32 XP
Definition BaseData.h:1253
bool IsValid() const
Definition BaseData.h:1288
FString DisplayName
Definition BaseData.h:1243
int32 Deaths
Definition BaseData.h:1265
TArray< int32 > Achievements
Definition BaseData.h:1251
bool bReady
Definition BaseData.h:1282
int32 ProfilePictureID
Definition BaseData.h:1249
int32 GetPlayerLevel() const
Definition BaseData.h:1313
float XPProgress() const
Definition BaseData.h:1303
◆ AchievementsTextBlock
| UTextBlock* UPlayerCardWidget::AchievementsTextBlock = nullptr |
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protected |
◆ bLoading
| bool UPlayerCardWidget::bLoading = true |
|
private |
◆ bReady
| bool UPlayerCardWidget::bReady = false |
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private |
◆ KillDeathTextBlock
| UTextBlock* UPlayerCardWidget::KillDeathTextBlock = nullptr |
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protected |
◆ LevelTextBlock
| UTextBlock* UPlayerCardWidget::LevelTextBlock = nullptr |
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protected |
◆ PlayerNameTextBlock
| UTextBlock* UPlayerCardWidget::PlayerNameTextBlock = nullptr |
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protected |
◆ PlayerProfile
◆ ProfilePictureImage
| class UImage* UPlayerCardWidget::ProfilePictureImage = nullptr |
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protected |
◆ ReadyBorder
| class UBorder* UPlayerCardWidget::ReadyBorder = nullptr |
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protected |
◆ ReadyColor
| FLinearColor UPlayerCardWidget::ReadyColor = FLinearColor::Green |
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protected |
◆ UnReadyColor
| FLinearColor UPlayerCardWidget::UnReadyColor = FLinearColor::Red |
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protected |
◆ XPProgressBar
| UProgressBar* UPlayerCardWidget::XPProgressBar = nullptr |
|
protected |
◆ XPTextBlock
| UTextBlock* UPlayerCardWidget::XPTextBlock = nullptr |
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protected |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/MenuSystem/Source/MenuSystem/Public/Widgets/Multiplayer/PlayerCardWidget.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/MenuSystem/Source/MenuSystem/Private/Widgets/Multiplayer/PlayerCardWidget.cpp