#include <AISense_Actions.h>
◆ FSenseClass
◆ FAIActionEvent() [1/2]
| FAIActionEvent::FAIActionEvent |
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TObjectPtr< AActor > OtherActor
Definition AISense_Actions.h:36
TObjectPtr< AActor > Broadcaster
Definition AISense_Actions.h:34
EAIActionType Action
Definition AISense_Actions.h:39
◆ FAIActionEvent() [2/2]
| FAIActionEvent::FAIActionEvent |
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AActor * | Broadcaster, |
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AActor * | OtherActor, |
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const FVector & | TargetLocation, |
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const EAIActionType | ActionType, |
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const float | EventRangeMultiplier = 1.0f, |
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const float | PassedInfoAge = 0.f, |
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const float | InStrength = 1.f ) |
16{
19}
FORCEINLINE void CacheBroadcastLocation()
Definition AISense_Actions.h:46
float Strength
Definition AISense_Actions.h:31
FVector Location
Definition AISense_Actions.h:25
float RangeMultiplier
Definition AISense_Actions.h:28
float InformationAge
Definition AISense_Actions.h:30
FGenericTeamId TeamIdentifier
Definition AISense_Actions.h:26
◆ CacheBroadcastLocation()
| FORCEINLINE void FAIActionEvent::CacheBroadcastLocation |
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47 {
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FVector BroadcastLocation
Definition AISense_Actions.h:56
◆ GetBroadcastLocation()
| FORCEINLINE const FVector & FAIActionEvent::GetBroadcastLocation |
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const |
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◆ Action
◆ ActionName
| FName FAIActionEvent::ActionName |
◆ Broadcaster
| TObjectPtr<AActor> FAIActionEvent::Broadcaster |
◆ BroadcastLocation
| FVector FAIActionEvent::BroadcastLocation |
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◆ InformationAge
| float FAIActionEvent::InformationAge = 0.0f |
◆ Location
| FVector FAIActionEvent::Location |
◆ OtherActor
| TObjectPtr<AActor> FAIActionEvent::OtherActor |
◆ RangeMultiplier
| float FAIActionEvent::RangeMultiplier = 1.0f |
◆ Strength
| float FAIActionEvent::Strength = 1.0f |
◆ TeamIdentifier
| FGenericTeamId FAIActionEvent::TeamIdentifier |
The documentation for this struct was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Public/Behavior/Sense/AISense_Actions.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Private/Behavior/Sense/AISense_Actions.cpp