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Space Plunder
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Represents an aim assist hit. More...
#include <InteractionData.h>
Public Member Functions | |
| void | AddHits (const float Value, const float MaxValue) |
| void | AddHits (const float Value) |
| FVector | GetInteractionLocation () const |
| FVector | GetDirectionToTarget (const FVector &Location) const |
| bool | operator== (const FAimAssistHit &Other) const |
| bool | IsValid () const |
Public Attributes | |
| FHitResult | HitResult |
| float | Hits = 0 |
| AActor * | Target = nullptr |
| class IInteractionInterface * | TargetInteraction = nullptr |
Represents an aim assist hit.
The FAimAssistHit struct contains information about an aim assist hit, including the hit result, number of hits, target actor, target interaction interface, and various utility functions.
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| FHitResult FAimAssistHit::HitResult |
| float FAimAssistHit::Hits = 0 |
| AActor* FAimAssistHit::Target = nullptr |
| class IInteractionInterface* FAimAssistHit::TargetInteraction = nullptr |