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Space Plunder
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#include <MenuData.h>
Public Attributes | |
| int32 | ID = 1 |
| USkeletalMesh * | CharacterModel |
| EUnlockableCategory | UnlockableCategory = EUnlockableCategory::Default |
| USkeletalMesh* FCustomCharacterModel::CharacterModel |
| int32 FCustomCharacterModel::ID = 1 |
| EUnlockableCategory FCustomCharacterModel::UnlockableCategory = EUnlockableCategory::Default |