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FDungeonSpecialItem Struct Reference

#include <DungeonData.h>

Public Member Functions

 FDungeonSpecialItem ()
 
 FDungeonSpecialItem (const TSubclassOf< AActor > InClass, const int32 InNumberToSpawn)
 
bool operator== (const FDungeonSpecialItem &Other) const
 

Public Attributes

TSubclassOf< AActor > Class = nullptr
 
int32 NumberToSpawn = 1
 

Constructor & Destructor Documentation

◆ FDungeonSpecialItem() [1/2]

FDungeonSpecialItem::FDungeonSpecialItem ( )
inline
38{}

◆ FDungeonSpecialItem() [2/2]

FDungeonSpecialItem::FDungeonSpecialItem ( const TSubclassOf< AActor > InClass,
const int32 InNumberToSpawn )
inline
42 : Class(InClass), NumberToSpawn(InNumberToSpawn) {}
TSubclassOf< AActor > Class
Definition DungeonData.h:33
int32 NumberToSpawn
Definition DungeonData.h:35

Member Function Documentation

◆ operator==()

bool FDungeonSpecialItem::operator== ( const FDungeonSpecialItem & Other) const
inline
45 {
46 if(Other.Class == Class){return true;}
47 return false;
48 }

Member Data Documentation

◆ Class

TSubclassOf<AActor> FDungeonSpecialItem::Class = nullptr

◆ NumberToSpawn

int32 FDungeonSpecialItem::NumberToSpawn = 1

The documentation for this struct was generated from the following file: