#include <DungeonData.h>
◆ FDungeonSpecialItem() [1/2]
| FDungeonSpecialItem::FDungeonSpecialItem |
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| ) |
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inline |
◆ FDungeonSpecialItem() [2/2]
| FDungeonSpecialItem::FDungeonSpecialItem |
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const TSubclassOf< AActor > | InClass, |
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const int32 | InNumberToSpawn ) |
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inline |
TSubclassOf< AActor > Class
Definition DungeonData.h:33
int32 NumberToSpawn
Definition DungeonData.h:35
◆ operator==()
45 {
47 return false;
48 }
◆ Class
| TSubclassOf<AActor> FDungeonSpecialItem::Class = nullptr |
◆ NumberToSpawn
| int32 FDungeonSpecialItem::NumberToSpawn = 1 |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ProceduralDungeons/Source/ProceduralDungeons/Public/Data/DungeonData.h