#include <MenuData.h>
◆ IsValid()
| bool FGameLevel::IsValid |
( |
| ) |
const |
|
inline |
151 {
152 if(
LevelName ==
"Default"){
return false;}
154 return true;
155 }
FString LevelName
Definition MenuData.h:119
FString LevelLocation
Definition MenuData.h:121
◆ operator==()
| bool FGameLevel::operator== |
( |
const FGameLevel & | Other | ) |
const |
|
inline |
◆ bCampaignPlayable
| bool FGameLevel::bCampaignPlayable = false |
◆ bDebugMap
| bool FGameLevel::bDebugMap = false |
◆ bDefaultMap
| bool FGameLevel::bDefaultMap = false |
◆ bHordePlayable
| bool FGameLevel::bHordePlayable = false |
◆ bMultiplayerPlayable
| bool FGameLevel::bMultiplayerPlayable = true |
◆ LevelDescription
| FString FGameLevel::LevelDescription = "Description" |
◆ LevelLocation
| FString FGameLevel::LevelLocation = "/Levels/x.map" |
◆ LevelName
| FString FGameLevel::LevelName = "Default" |
◆ LevelThumbnail
| class UTexture2D* FGameLevel::LevelThumbnail = nullptr |
◆ RecommendedNumberOfPlayers
| int32 FGameLevel::RecommendedNumberOfPlayers = 6 |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/MenuSystem/Source/MenuSystem/Public/Data/MenuData.h