#include <InteractableActorComponent.h>
◆ FInteractionActor() [1/2]
| FInteractionActor::FInteractionActor |
( |
| ) |
|
|
inline |
◆ FInteractionActor() [2/2]
| FInteractionActor::FInteractionActor |
( |
AActor * | InActor | ) |
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|
inlineexplicit |
40 {
41
42 }
AActor * Actor
Definition InteractableActorComponent.h:28
◆ IsValid()
| bool FInteractionActor::IsValid |
( |
| ) |
const |
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inline |
53 {
54 return Actor !=
nullptr;
55 }
◆ operator==() [1/2]
| bool FInteractionActor::operator== |
( |
const AActor * | Other | ) |
const |
|
inline |
◆ operator==() [2/2]
◆ Actor
| AActor* FInteractionActor::Actor = nullptr |
◆ bFocused
| bool FInteractionActor::bFocused = false |
◆ bInteracting
| bool FInteractionActor::bInteracting = false |
◆ bOverlapping
| bool FInteractionActor::bOverlapping = false |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Interaction/Source/Interaction/Public/Components/InteractableActorComponent.h