#include <QuestData.h>
◆ FQuestOutcome() [1/3]
| FQuestOutcome::FQuestOutcome |
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◆ FQuestOutcome() [2/3]
| FQuestOutcome::FQuestOutcome |
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const TArray< FQuestObjectives > & | NewCompletedObjectives | ) |
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1104 {
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TArray< FQuestObjectives > CompletedObjectives
Definition QuestData.h:1092
◆ FQuestOutcome() [3/3]
1108 {
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EQuestStatus Outcome
Definition QuestData.h:1094
◆ CompletedObjectives
◆ Outcome
| EQuestStatus FQuestOutcome::Outcome = EQuestStatus::Completed |
◆ QuestID
◆ QuestName
| FString FQuestOutcome::QuestName = "Name" |
◆ Reward
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/QuestSystem/Source/QuestSystem/Public/Data/QuestData.h