#include <NPC_Optimizator_Types.h>
◆ FSOptimizedComponent() [1/2]
| FSOptimizedComponent::FSOptimizedComponent |
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◆ FSOptimizedComponent() [2/2]
79 {}
TArray< FSOptimizedStaticMesh > ChildStaticMeshes
Definition NPC_Optimizator_Types.h:84
TWeakObjectPtr< UActorComponent > Component
Definition NPC_Optimizator_Types.h:82
FSDefaultSkeletalMeshSettings MeshSettings
Definition NPC_Optimizator_Types.h:83
◆ ChildStaticMeshes
◆ Component
| TWeakObjectPtr<UActorComponent> FSOptimizedComponent::Component = nullptr |
◆ MeshSettings
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/NPCOptimizator/Source/NPC_Optimizator/Public/NPC_Optimizator_Types.h