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FSOptimizedComponent Struct Reference

#include <NPC_Optimizator_Types.h>

Public Member Functions

 FSOptimizedComponent ()
 
 FSOptimizedComponent (UActorComponent *InComp, FSDefaultSkeletalMeshSettings InMesh, TArray< FSOptimizedStaticMesh > ChildMeshes)
 

Public Attributes

TWeakObjectPtr< UActorComponent > Component = nullptr
 
FSDefaultSkeletalMeshSettings MeshSettings
 
TArray< FSOptimizedStaticMeshChildStaticMeshes
 

Constructor & Destructor Documentation

◆ FSOptimizedComponent() [1/2]

FSOptimizedComponent::FSOptimizedComponent ( )
inline
74{}

◆ FSOptimizedComponent() [2/2]

FSOptimizedComponent::FSOptimizedComponent ( UActorComponent * InComp,
FSDefaultSkeletalMeshSettings InMesh,
TArray< FSOptimizedStaticMesh > ChildMeshes )
inline
76 : Component(InComp)
77 , MeshSettings(InMesh)
78 , ChildStaticMeshes(ChildMeshes)
79 {}
TArray< FSOptimizedStaticMesh > ChildStaticMeshes
Definition NPC_Optimizator_Types.h:84
TWeakObjectPtr< UActorComponent > Component
Definition NPC_Optimizator_Types.h:82
FSDefaultSkeletalMeshSettings MeshSettings
Definition NPC_Optimizator_Types.h:83

Member Data Documentation

◆ ChildStaticMeshes

TArray<FSOptimizedStaticMesh> FSOptimizedComponent::ChildStaticMeshes

◆ Component

TWeakObjectPtr<UActorComponent> FSOptimizedComponent::Component = nullptr

◆ MeshSettings

FSDefaultSkeletalMeshSettings FSOptimizedComponent::MeshSettings

The documentation for this struct was generated from the following file: