#include <STT_FindRandomPatrolPoint.h>
◆ bBridgeAvailable
| bool FStateTreeFindRandomPatrolPointInstanceData::bBridgeAvailable = false |
◆ MoveTargetLocation
| FVector FStateTreeFindRandomPatrolPointInstanceData::MoveTargetLocation = FVector::ZeroVector |
◆ NextBridgePatrolPoint
| AActor* FStateTreeFindRandomPatrolPointInstanceData::NextBridgePatrolPoint = nullptr |
◆ NextPatrolPoint
| AActor* FStateTreeFindRandomPatrolPointInstanceData::NextPatrolPoint = nullptr |
◆ WaitTime
| float FStateTreeFindRandomPatrolPointInstanceData::WaitTime = 2.0f |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Public/Behavior/Tasks/STT_FindRandomPatrolPoint.h