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FStateTreeFindRandomPatrolPointInstanceData Struct Reference

#include <STT_FindRandomPatrolPoint.h>

Public Attributes

float WaitTime = 2.0f
 
FVector MoveTargetLocation = FVector::ZeroVector
 
bool bBridgeAvailable = false
 
AActor * NextPatrolPoint = nullptr
 
AActor * NextBridgePatrolPoint = nullptr
 

Member Data Documentation

◆ bBridgeAvailable

bool FStateTreeFindRandomPatrolPointInstanceData::bBridgeAvailable = false

◆ MoveTargetLocation

FVector FStateTreeFindRandomPatrolPointInstanceData::MoveTargetLocation = FVector::ZeroVector

◆ NextBridgePatrolPoint

AActor* FStateTreeFindRandomPatrolPointInstanceData::NextBridgePatrolPoint = nullptr

◆ NextPatrolPoint

AActor* FStateTreeFindRandomPatrolPointInstanceData::NextPatrolPoint = nullptr

◆ WaitTime

float FStateTreeFindRandomPatrolPointInstanceData::WaitTime = 2.0f

The documentation for this struct was generated from the following file: