#include <STT_MoveTo.h>
◆ BBObserverDelegateHandle
| FDelegateHandle FStateTreeMoveToInstanceData::BBObserverDelegateHandle |
◆ bObserverCanFinishTask
| uint8 FStateTreeMoveToInstanceData::bObserverCanFinishTask |
◆ MoveRequestID
| FAIRequestID FStateTreeMoveToInstanceData::MoveRequestID |
◆ MoveToActor
| AActor* FStateTreeMoveToInstanceData::MoveToActor = nullptr |
◆ MoveToLocation
| FVector FStateTreeMoveToInstanceData::MoveToLocation = FVector::ZeroVector |
◆ PreviousGoalLocation
| FVector FStateTreeMoveToInstanceData::PreviousGoalLocation |
◆ Task
| TWeakObjectPtr<UAITask_MoveTo> FStateTreeMoveToInstanceData::Task |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/AIToolKit/Source/AIToolKit/Public/Behavior/Tasks/STT_MoveTo.h