#include <NPC_Optimizator_Types.h>
◆ ~IOptimizationProxy()
| virtual IOptimizationProxy::~IOptimizationProxy |
( |
| ) |
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|
virtualdefault |
◆ GetDistToWave()
◆ GetMaxVisibleDistance()
| virtual float IOptimizationProxy::GetMaxVisibleDistance |
( |
| ) |
const |
|
pure virtual |
◆ GetOptimizationBasedType()
◆ GetOwnerActor()
| virtual AActor * IOptimizationProxy::GetOwnerActor |
( |
| ) |
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|
pure virtual |
◆ IsForceOptimizationWaveEnabled()
| virtual bool IOptimizationProxy::IsForceOptimizationWaveEnabled |
( |
| ) |
const |
|
pure virtual |
◆ IsIgnoreCameraSightOnSmallDistance()
| virtual bool IOptimizationProxy::IsIgnoreCameraSightOnSmallDistance |
( |
| ) |
const |
|
pure virtual |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/NPCOptimizator/Source/NPC_Optimizator/Public/NPC_Optimizator_Types.h