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NPC_Optimizator_Types.h File Reference
#include "Engine/EngineTypes.h"
#include "Components/SkinnedMeshComponent.h"
#include "NPC_Optimizator_Types.generated.h"

Go to the source code of this file.

Classes

struct  FSDefaultSkeletalMeshSettings
 
struct  FSDefaultStaticMeshSettings
 
struct  FSDefaultMovementSettings
 
struct  FSOptimizedStaticMesh
 
struct  FSOptimizedComponent
 
struct  IOptimizationProxy
 

Enumerations

enum class  EOptimizationWave : uint8 {
  UMETA =(DisplayName = "Invisible") , UMETA =(DisplayName = "No optimization") , UMETA =(DisplayName = "First wave") , UMETA =(DisplayName = "Second wave") ,
  UMETA =(DisplayName = "Third wave")
}
 
enum class  EOptimizationBaseType { UMETA =(DisplayName = "Based on player pawn position") , UMETA =(DisplayName = "Based on player camera position") }
 

Enumeration Type Documentation

◆ EOptimizationBaseType

enum class EOptimizationBaseType
strong
Enumerator
UMETA 
UMETA 
22{
23 PlayerPawn UMETA(DisplayName = "Based on player pawn position"),
24 PlayerCamera UMETA(DisplayName = "Based on player camera position")
25};

◆ EOptimizationWave

enum class EOptimizationWave : uint8
strong
Enumerator
UMETA 
UMETA 
UMETA 
UMETA 
UMETA 
12{
13 Invisible UMETA(DisplayName = "Invisible"),
14 NoOptimization UMETA(DisplayName = "No optimization"),
15 FirstWave UMETA(DisplayName = "First wave"),
16 SecondWave UMETA(DisplayName = "Second wave"),
17 ThirdWave UMETA(DisplayName = "Third wave")
18};