#include "Engine/EngineTypes.h"
#include "Components/SkinnedMeshComponent.h"
#include "NPC_Optimizator_Types.generated.h"
Go to the source code of this file.
|
| enum class | EOptimizationWave : uint8 {
UMETA =(DisplayName = "Invisible")
, UMETA =(DisplayName = "No optimization")
, UMETA =(DisplayName = "First wave")
, UMETA =(DisplayName = "Second wave")
,
UMETA =(DisplayName = "Third wave")
} |
| |
| enum class | EOptimizationBaseType { UMETA =(DisplayName = "Based on player pawn position")
, UMETA =(DisplayName = "Based on player camera position")
} |
| |
◆ EOptimizationBaseType
22{
23 PlayerPawn
UMETA(DisplayName =
"Based on player pawn position"),
24 PlayerCamera
UMETA(DisplayName =
"Based on player camera position")
25};
◆ EOptimizationWave
| Enumerator |
|---|
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
| UMETA | |
12{
13 Invisible
UMETA(DisplayName =
"Invisible"),
14 NoOptimization
UMETA(DisplayName =
"No optimization"),
15 FirstWave
UMETA(DisplayName =
"First wave"),
16 SecondWave
UMETA(DisplayName =
"Second wave"),
17 ThirdWave
UMETA(DisplayName =
"Third wave")
18};