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ALSBaseCharacter.cpp File Reference
#include "Character/ALSBaseCharacter.h"
#include "Character/Animation/ALSCharacterAnimInstance.h"
#include "Character/Animation/ALSPlayerCameraBehavior.h"
#include "Library/ALSMathLibrary.h"
#include "Components/ALSDebugComponent.h"
#include "Components/CapsuleComponent.h"
#include "Curves/CurveFloat.h"
#include "GameFramework/CharacterMovementComponent.h"
#include "Kismet/KismetMathLibrary.h"
#include "Kismet/GameplayStatics.h"
#include "NavAreas/NavArea_Obstacle.h"
#include "TimerManager.h"
#include "Interfaces/ALSAnimInterface.h"
#include "Net/UnrealNetwork.h"

Functions

const FName NAME_FP_Camera (TEXT("FP_Camera"))
 
const FName NAME_ADS_Camera (TEXT("ADS_Camera"))
 
const FName NAME_Pelvis (TEXT("Pelvis"))
 
const FName NAME_RagdollPose (TEXT("RagdollPose"))
 
const FName NAME_RotationAmount (TEXT("RotationAmount"))
 
const FName NAME_YawOffset (TEXT("YawOffset"))
 
const FName NAME_pelvis (TEXT("pelvis"))
 
const FName NAME_root (TEXT("root"))
 
const FName NAME_spine_03 (TEXT("spine_03"))
 
 DECLARE_CYCLE_STAT (TEXT("ALS Base Character (All Functions)"), STATGROUP_ALS_Base_Character, STATGROUP_ALS)
 
 DECLARE_CYCLE_STAT (TEXT("ALS Base Character Tick"), STATGROUP_ALS_Base_Character_Tick, STATGROUP_ALS)
 
 DECLARE_CYCLE_STAT (TEXT("ALS Base Character UpdateMovement"), STATGROUP_ALS_Base_Character_UpdateMovement, STATGROUP_ALS)
 
 DECLARE_CYCLE_STAT (TEXT("ALS Base Character GroundedRotation"), STATGROUP_ALS_Base_Character_UpdateGroundedRotation, STATGROUP_ALS)
 
 DECLARE_CYCLE_STAT (TEXT("ALS Base Character AirRotation"), STATGROUP_ALS_Base_Character_AirRotation, STATGROUP_ALS)
 
 DECLARE_CYCLE_STAT (TEXT("ALS Base Character RagdollUpdate"), STATGROUP_ALS_Base_Character_RagdollUpdate, STATGROUP_ALS)
 
 DECLARE_CYCLE_STAT (TEXT("ALS Base Character SmoothRotation"), STATGROUP_ALS_Base_Character_SmoothCharacterRotation, STATGROUP_ALS)
 
 DECLARE_CYCLE_STAT (TEXT("ALS (All Functions)"), STATGROUP_ALS_All, STATGROUP_ALS)
 

Function Documentation

◆ DECLARE_CYCLE_STAT() [1/8]

DECLARE_CYCLE_STAT ( TEXT("ALS (All Functions)") ,
STATGROUP_ALS_All ,
STATGROUP_ALS  )

◆ DECLARE_CYCLE_STAT() [2/8]

DECLARE_CYCLE_STAT ( TEXT("ALS Base Character (All Functions)") ,
STATGROUP_ALS_Base_Character ,
STATGROUP_ALS  )

◆ DECLARE_CYCLE_STAT() [3/8]

DECLARE_CYCLE_STAT ( TEXT("ALS Base Character AirRotation") ,
STATGROUP_ALS_Base_Character_AirRotation ,
STATGROUP_ALS  )

◆ DECLARE_CYCLE_STAT() [4/8]

DECLARE_CYCLE_STAT ( TEXT("ALS Base Character GroundedRotation") ,
STATGROUP_ALS_Base_Character_UpdateGroundedRotation ,
STATGROUP_ALS  )

◆ DECLARE_CYCLE_STAT() [5/8]

DECLARE_CYCLE_STAT ( TEXT("ALS Base Character RagdollUpdate") ,
STATGROUP_ALS_Base_Character_RagdollUpdate ,
STATGROUP_ALS  )

◆ DECLARE_CYCLE_STAT() [6/8]

DECLARE_CYCLE_STAT ( TEXT("ALS Base Character SmoothRotation") ,
STATGROUP_ALS_Base_Character_SmoothCharacterRotation ,
STATGROUP_ALS  )

◆ DECLARE_CYCLE_STAT() [7/8]

DECLARE_CYCLE_STAT ( TEXT("ALS Base Character Tick") ,
STATGROUP_ALS_Base_Character_Tick ,
STATGROUP_ALS  )

◆ DECLARE_CYCLE_STAT() [8/8]

DECLARE_CYCLE_STAT ( TEXT("ALS Base Character UpdateMovement") ,
STATGROUP_ALS_Base_Character_UpdateMovement ,
STATGROUP_ALS  )

◆ NAME_ADS_Camera()

const FName NAME_ADS_Camera ( TEXT("ADS_Camera") )

◆ NAME_FP_Camera()

const FName NAME_FP_Camera ( TEXT("FP_Camera") )

◆ NAME_Pelvis()

const FName NAME_Pelvis ( TEXT("Pelvis") )

◆ NAME_pelvis()

const FName NAME_pelvis ( TEXT("pelvis") )

◆ NAME_RagdollPose()

const FName NAME_RagdollPose ( TEXT("RagdollPose") )

◆ NAME_root()

const FName NAME_root ( TEXT("root") )

◆ NAME_RotationAmount()

const FName NAME_RotationAmount ( TEXT("RotationAmount") )

◆ NAME_spine_03()

const FName NAME_spine_03 ( TEXT("spine_03") )

◆ NAME_YawOffset()

const FName NAME_YawOffset ( TEXT("YawOffset") )