17 UFUNCTION(BlueprintCallable, Category=
"HUD")
19 UFUNCTION(BlueprintImplementableEvent, Category=
"HUD")
23 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Quest")
24 class UOverlay* QuestButtonOverlay;
25 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Quest")
26 class UOverlay* QuestNotificationOverlay;
27 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Quest")
28 class UOverlay* QuestTrackerOverlay;
29 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Quest")
30 class UOverlay* QuestLogOverlay;
33 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Quest")
34 class UOverlay* QuestSystemOverlay;
37 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="
Health")
38 class UOverlay* HealthOverlay;
39 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Weapons")
40 class UOverlay* CrosshairOverlay;
41 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Weapons")
42 class UOverlay* WeaponOverlay;
43 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="
Health")
44 class UOverlay* StaminaOverlay;
45 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="
Health")
46 class UOverlay* DamageIndicatorOverlay;
48 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="
Interaction")
49 class UOverlay* InteractionContextOverlay;
51 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="
Multiplayer")
52 class UOverlay* ScoreOverlay;
53 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="
Multiplayer")
54 class UOverlay* KillFeedOverlay;
55 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="
Multiplayer")
56 class UOverlay* ChatWindowOverlay;
58 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="
Multiplayer")
59 class UOverlay* ScoreboardOverlay;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13