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HackingWidget.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "MiniGameWidget.h"
7#include "Blueprint/UserWidget.h"
8#include "HackingWidget.generated.h"
9
13UCLASS()
14class INTERACTION_API UHackingWidget : public UMiniGameWidget
15{
16 GENERATED_BODY()
17
18public:
19 virtual void Reset() override;
20 virtual void ProgressSelect() override;
21
22 virtual bool StartMiniGame(const int32 Level) override;
23 // void StartHack(const int32 Level);
24 // UFUNCTION(BlueprintImplementableEvent, Category="MiniGame")
25 // void OnStartHack(const int32 Level);
26
27
28protected:
29 virtual void NativeConstruct() override;
30 virtual void NativePreConstruct() override;
31 virtual bool Initialize() override;
32
33
34 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="Hacking|Widget")
35 class UProgressBar* HackingProgress;
36
37
38
39};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition HackingWidget.h:15
Definition MiniGameWidget.h:15