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HackingWidget.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "
MiniGameWidget.h
"
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#include "Blueprint/UserWidget.h"
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#include "HackingWidget.generated.h"
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UCLASS
()
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class INTERACTION_API
UHackingWidget
: public
UMiniGameWidget
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{
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GENERATED_BODY()
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public
:
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virtual
void
Reset()
override
;
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virtual
void
ProgressSelect()
override
;
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virtual
bool
StartMiniGame(
const
int32
Level
)
override
;
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// void StartHack(const int32 Level);
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// UFUNCTION(BlueprintImplementableEvent, Category="MiniGame")
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// void OnStartHack(const int32 Level);
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protected
:
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virtual
void
NativeConstruct()
override
;
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virtual
void
NativePreConstruct()
override
;
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virtual
bool
Initialize()
override
;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category=
"Hacking|Widget"
)
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class UProgressBar* HackingProgress;
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};
EUnlockableCategory::Level
@ Level
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
MiniGameWidget.h
UHackingWidget
Definition
HackingWidget.h:15
UMiniGameWidget
Definition
MiniGameWidget.h:15
SpaceAdventure
Plugins
Interaction
Source
Interaction
Public
Widgets
MiniGames
HackingWidget.h
Generated by
1.10.0