#include <MiniGameWidget.h>
◆ GetResult()
◆ GetRetryDelay()
| virtual float UMiniGameWidget::GetRetryDelay |
( |
| ) |
const |
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inlineoverridevirtual |
◆ GetRoundTime()
| virtual float UMiniGameWidget::GetRoundTime |
( |
| ) |
const |
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inlineoverridevirtual |
◆ GetShouldShowIntro()
| bool UMiniGameWidget::GetShouldShowIntro |
( |
| ) |
const |
45{
47 {
48 return false;
49 }
51 {
52 return false;
53 }
55}
◆ MiniGameComplete()
◆ MiniGamePassed()
| void UMiniGameWidget::MiniGamePassed |
( |
| ) |
|
◆ NativeConstruct()
| void UMiniGameWidget::NativeConstruct |
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| ) |
|
|
overrideprotectedvirtual |
◆ NativePreConstruct()
| void UMiniGameWidget::NativePreConstruct |
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| ) |
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|
overrideprotectedvirtual |
◆ OnProgressSelect()
| void UMiniGameWidget::OnProgressSelect |
( |
| ) |
|
◆ ProgressSelect()
| void UMiniGameWidget::ProgressSelect |
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| ) |
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virtual |
◆ ReceiveStartMiniGame()
| bool UMiniGameWidget::ReceiveStartMiniGame |
( |
const int32 | Level | ) |
|
◆ Reset()
| void UMiniGameWidget::Reset |
( |
| ) |
|
|
overridevirtual |
◆ RoundOver()
| void UMiniGameWidget::RoundOver |
( |
| ) |
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|
protectedvirtual |
79{
82 {
85 }
87 {
90 }
93}
@ Failed
Definition InteractionData.h:29
@ Passed
Definition InteractionData.h:28
@ Complete
Definition InteractionData.h:30
◆ Select()
Implements IMiniGame.
Reimplemented in UTimedMiniGameWidget.
122{
125 {
127 {
132 }
134 {
137 }
138 }
139 else
140 {
142 }
143 if(bPassed)
144 {
147 }
148 else
149 {
151 }
153 {
156 }
158 {
161 }
164}
@ Ready
Definition InteractionData.h:26
◆ SetComplete()
| void UMiniGameWidget::SetComplete |
( |
const bool | bValue | ) |
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◆ SetIntroComplete()
| void UMiniGameWidget::SetIntroComplete |
( |
| ) |
|
◆ SetResult()
◆ Start()
| void UMiniGameWidget::Start |
( |
| ) |
|
|
overridevirtual |
◆ StartIntro()
| void UMiniGameWidget::StartIntro |
( |
| ) |
|
◆ StartMiniGame()
| bool UMiniGameWidget::StartMiniGame |
( |
const int32 | Level | ) |
|
|
virtual |
◆ StartMiniGameEvent()
| void UMiniGameWidget::StartMiniGameEvent |
( |
const int32 | Level | ) |
|
◆ Attempts
| int32 UMiniGameWidget::Attempts = 3 |
|
protected |
◆ bCanRetry
| bool UMiniGameWidget::bCanRetry = false |
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protected |
◆ bComplete
| bool UMiniGameWidget::bComplete = false |
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protected |
◆ bHasIntro
| bool UMiniGameWidget::bHasIntro = true |
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protected |
◆ bIntroPlaying
| bool UMiniGameWidget::bIntroPlaying = false |
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protected |
◆ bShowIntro
| bool UMiniGameWidget::bShowIntro = true |
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protected |
◆ bSkippable
| bool UMiniGameWidget::bSkippable = false |
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protected |
◆ bTimedMiniGame
| bool UMiniGameWidget::bTimedMiniGame = true |
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protected |
◆ bWaiting
| bool UMiniGameWidget::bWaiting = false |
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protected |
◆ CurrentAttempt
| int32 UMiniGameWidget::CurrentAttempt = 1 |
|
protected |
◆ CurrentLevel
| int32 UMiniGameWidget::CurrentLevel = 1 |
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protected |
◆ Levels
| int32 UMiniGameWidget::Levels = 3 |
|
protected |
◆ Result
◆ RetryDelay
| float UMiniGameWidget::RetryDelay = 5.0f |
|
protected |
◆ RoundTime
| float UMiniGameWidget::RoundTime = 5.0f |
|
protected |
◆ RoundTimerHandle
| FTimerHandle UMiniGameWidget::RoundTimerHandle |
|
private |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Interaction/Source/Interaction/Public/Widgets/MiniGames/MiniGameWidget.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Interaction/Source/Interaction/Private/Widgets/MiniGames/MiniGameWidget.cpp