#include <TimedMiniGameWidget.h>
◆ Initialize()
| bool UTimedMiniGameWidget::Initialize |
( |
| ) |
|
|
overrideprotectedvirtual |
8{
9 const bool Success = Super::Initialize();
11 if (!ensure(
Progress !=
nullptr))
return false;
12 return true;
13}
◆ NativeConstruct()
| void UTimedMiniGameWidget::NativeConstruct |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ NativePreConstruct()
| void UTimedMiniGameWidget::NativePreConstruct |
( |
| ) |
|
|
overrideprotectedvirtual |
Reimplemented from UMiniGameWidget.
28{
29 Super::NativePreConstruct();
31}
◆ Reset()
| void UTimedMiniGameWidget::Reset |
( |
| ) |
|
|
overridevirtual |
◆ Select()
◆ StartMiniGame()
| bool UTimedMiniGameWidget::StartMiniGame |
( |
const int32 | Level | ) |
|
|
overrideprotectedvirtual |
◆ Progress
| class UProgressBar* UTimedMiniGameWidget::Progress |
|
protected |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Interaction/Source/Interaction/Public/Widgets/MiniGames/TimedMiniGameWidget.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Interaction/Source/Interaction/Private/Widgets/MiniGames/TimedMiniGameWidget.cpp