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TimedMiniGameWidget.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "MiniGameWidget.h"
7#include "Blueprint/UserWidget.h"
8#include "TimedMiniGameWidget.generated.h"
9
13UCLASS()
14class INTERACTION_API UTimedMiniGameWidget : public UMiniGameWidget
15{
16 GENERATED_BODY()
17
18public:
19 virtual EMiniGameStatus Select() override;
20 virtual void Reset() override;
21
22protected:
23 virtual void NativeConstruct() override;
24 virtual void NativePreConstruct() override;
25 virtual bool Initialize() override;
26
27 virtual bool StartMiniGame(const int32 Level) override;
28
29
30 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget), Category="Timed|Widget")
31 class UProgressBar* Progress;
32
33};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
EMiniGameStatus
Definition InteractionData.h:25
Definition MiniGameWidget.h:15
Definition TimedMiniGameWidget.h:15