#include <HackingWidget.h>
◆ Initialize()
| bool UHackingWidget::Initialize |
( |
| ) |
|
|
overrideprotectedvirtual |
9{
10 const bool Success = Super::Initialize();
13 return true;
14}
◆ NativeConstruct()
| void UHackingWidget::NativeConstruct |
( |
| ) |
|
|
overrideprotectedvirtual |
◆ NativePreConstruct()
| void UHackingWidget::NativePreConstruct |
( |
| ) |
|
|
overrideprotectedvirtual |
Reimplemented from UMiniGameWidget.
22{
23 Super::NativePreConstruct();
25 {
27 }
28}
◆ ProgressSelect()
| void UHackingWidget::ProgressSelect |
( |
| ) |
|
|
overridevirtual |
◆ Reset()
| void UHackingWidget::Reset |
( |
| ) |
|
|
overridevirtual |
◆ StartMiniGame()
| bool UHackingWidget::StartMiniGame |
( |
const int32 | Level | ) |
|
|
overridevirtual |
◆ HackingProgress
| class UProgressBar* UHackingWidget::HackingProgress |
|
protected |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Interaction/Source/Interaction/Public/Widgets/MiniGames/HackingWidget.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/Interaction/Source/Interaction/Private/Widgets/MiniGames/HackingWidget.cpp