#include "CoreMinimal.h"
#include "Components/CharacterComponent.h"
#include "HealthComponentBase.generated.h"
Go to the source code of this file.
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| | DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams (FOnDeathEvent, AActor *, OwningActor, EDeathType, DeathType, AActor *, DeathCauser, AController *, DeathInstigator) |
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| | DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams (FOnHealthChanged, float, Health, float, MaxHealth, const class UDamageType *, DamageType) |
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams()
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams |
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FOnDeathEvent | , |
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AActor * | , |
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OwningActor | , |
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EDeathType | , |
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DeathType | , |
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AActor * | , |
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DeathCauser | , |
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AController * | , |
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DeathInstigator | ) |
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams()
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams |
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FOnHealthChanged | , |
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float | , |
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Health | , |
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float | , |
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MaxHealth | , |
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const class UDamageType * | , |
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DamageType | ) |