Space Plunder
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HealthSaveGame.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "
HealthData.h
"
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#include "GameFramework/SaveGame.h"
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#include "HealthSaveGame.generated.h"
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UCLASS
()
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class HEALTH_API
UHealthSaveGame
: public USaveGame
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{
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GENERATED_BODY()
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public
:
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UPROPERTY(BlueprintReadWrite, Category=
"Health|Save Game"
)
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TArray<
FBodyPart
> SavedBodyParts;
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UPROPERTY(BlueprintReadWrite, Category="
Health
|Save Game")
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float
SavedHealth;
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UPROPERTY(BlueprintReadWrite, Category="
Health
|Save Game")
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float
SavedShield;
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};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
HealthData.h
Health
Definition
Health.Build.cs:6
UHealthSaveGame
Definition
HealthSaveGame.h:12
FBodyPart
Definition
HealthData.h:26
SpaceAdventure
Plugins
Health
Source
Health
Public
Data
HealthSaveGame.h
Generated by
1.10.0