Space Plunder
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HealthSaveGame.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "HealthData.h"
7#include "GameFramework/SaveGame.h"
8#include "HealthSaveGame.generated.h"
9
10UCLASS()
11class HEALTH_API UHealthSaveGame : public USaveGame
12{
13 GENERATED_BODY()
14
15
16public:
17 UPROPERTY(BlueprintReadWrite, Category="Health|Save Game")
18 TArray<FBodyPart> SavedBodyParts;
19 UPROPERTY(BlueprintReadWrite, Category="Health|Save Game")
20 float SavedHealth;
21 UPROPERTY(BlueprintReadWrite, Category="Health|Save Game")
22 float SavedShield;
23};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition Health.Build.cs:6
Definition HealthSaveGame.h:12
Definition HealthData.h:26